# # Messages.py # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; version 2 of the License. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # Copyright # Author: Nicholas F. Hoover # Contributors: Salvatore S. Gionfriddo # Created: 2007.07.01 # Last Modified: 2007.07.13 # import pygame import hud def printSubtitle(screen): subtitleString1 = "The game which keeps defeating the" subtitleString2 = "child who crowds intently." subtitleLabel1 = hud.label(screen, (300,450), subtitleString1) subtitleLabel2 = hud.label(screen, (300,500), subtitleString2) subtitleLabel1.setSize(25) subtitleLabel1.draw() subtitleLabel2.setSize(25) subtitleLabel2.draw() def printLoading(screen): loadingString = "Loading..." loadingLabel = hud.label(screen,(20,575), loadingString) loadingLabel.draw() def printDoneLoading(screen): loadingString = "Loading... DONE" loadingLabel = hud.label(screen,(20,575), loadingString) loadingLabel.draw() pressEnterString = "Press Enter" pressEnterLabel = hud.label(screen,(650,575), pressEnterString) pressEnterLabel.draw() def printInstructions(screen): strings = ("Instructions:", "Use arrow keys to move. Additional instructions will follow each level.", "General control:", " P: pause", " F: toggle FPS display", " M: toggle music", " Enter: continue from instructions, un-pause", " Escape: to Quit.", "Press Enter to return to the Main Menu.") instructionTextBox = hud.text_box(screen, (100,50), strings) instructionTextBox.position = ( (800 - instructionTextBox.rendered_rect.width)/2, 150) instructionTextBox.render() instructionTextBox.draw() def printPaused(screen): strings = ["Game Paused. Press Enter to continue or Escape to return to the Main Menu."] pausedTextBox = hud.text_box(screen, (125,100), strings) pausedTextBox.draw() def printGameOver(screen, score, highScore, details, win): if win: gameover = "You Win - Game Over" else: gameover = "You Lose - Game Over" strings = [gameover, "Press Enter to to return to the Main Menu or Escape to Quit.", ""] for entry in details: if entry[1] != 0: strings.append(entry[2] + ": " + str(entry[1]) + " X " + str(entry[0])) strings += ["", 'Your Score: ' + str(score), 'High Score: ' + str(highScore)] gameOverTextBox = hud.text_box(screen, (100,200), strings) gameOverTextBox.position = ( (800 - gameOverTextBox.rendered_rect.width)/2, 150) gameOverTextBox.render() gameOverTextBox.draw() def printLevel(screen, level, level_desc): strings = [str(level)] + level_desc levelTextBox = hud.text_box(screen, (100,150), strings) levelTextBox.position = ( (800 - levelTextBox.rendered_rect.width)/2, 150) levelTextBox.render() levelTextBox.draw() def printQuit(screen): quitStrings = ["Are you sure you want to quit this game?", "Press Escape again to return to the Main Menu or Enter to continue playing."] quitTextBox = hud.text_box(screen,(0,0), quitStrings) quitTextBox.position = ((800 - quitTextBox.rendered_rect.width)/2, 150) quitTextBox.render() quitTextBox.draw()